Solar human's abilities are based in light energy and the power of the sun as well as creatures and beings who draw power from them.
Common team roles include: FIGHTER, SUPPORT, MARKSMAN, MAGE
OFFENSIVE LIGHT STYLE-You may fire varying types of light bolts or beams, or empower your weapons with light energy. Accomplished users can conjure white fire.
SUPPORTIVE LIGHT STYLE-Uses include blinding flashes, healing allies, and binding foes
OTHER LIGHT ABILITIES-Instantly Jumping short distances, invisibility,
AURAS- You may choose one aura that can be temporarily donned during battle. These auras boost certain stats and may give special effects to your abilities. Common examples of auras include Lion, Eagle, and Horse. Mythical auras like pheonix, unicorn, and angelic are not unheard of, but rare.
NOTE-The bloodline with the ability to conjure physical forms out of light energy has been long lost. As such, your ability to create things out of light will be very very limited. | Lunar Human's have abilities based in shadows and beasts of the night. Their shadow skills tend to be manipulative and hard to follow.
Common team roles include: FIGHTER, ASSASSIN, DISRUPTION, UTILITY
SHADOW ABILITIES: These include leaping into shadows, holding other people down by their shadow, or using your shadow to snare and attack foes.
SHADOW MANIPULATION-You may choose one of the following three types of shadow manipulations:
-Shadow Armor: Wrap yourself in shadow, becoming slightly ethereal and able to distort your form.
-Doppelganger: Your shadow mimics your form, fighting alongside you in battle. For an advanced user, it is like fighting two people at once.
-Shadow Familiar: Your shadow takes on a new form such as a creature, able to act upon your will and move interdependently of you.
TRANSFORMATION: You may choose one animal transformation. You gain heightened senses, a few physical aspects of that animal, as well as their abilities and other advantages. Advanced usage can involve retaining some of the animal's traits at all times, as well as full transformation into massive beasts.
-Canine: Take on the aspect of wolves and dogs, with improved tracking ability, fangs, and strength.
-Feline: Take on the aspects of predatory cats, with improved vision, claws, and agility.
-Avian: Take on the aspects of birds of the night and darkness with the ability of flight, as well as possible dark arts.
-Chiropteric: Take on the aspects of bats, with the ability of flight as well as blood related abilities. | Gaia human's abilities are based in closeness to nature, including interactions with earth, animals, water, and flora.
Common team roles include: SUPPORT, MAGE, FIGHTER, TANK
NATURE MANIPULATION: You may alter existing earth, plants, and water. Advanced users can conjure these in places where they did not already exist.
ANIMAL TAMING: You are particularly adept at soothing and gaining the loyalty of beasts, some of which may be able to aid you in battle if needed. Some may even adopt permanent familiars.
ONE WITH NATURE: You may become one with the earth, turning your body into the likes of stone, wood, vines, etc. This can afford considerable protection, as well as turning your body into a very versatile weapon.
SUPPORT ABILITIES: You are adept at drawing out the healing properties in herbs, as well as being able to use natural water to speed up the healing process. | Sky Humans command storms and weather, including winds and clouds. Their abilities tend to revolve around wind manipulation around themselves, and the types of effects they add to them. This allows them to control a lot of space on the battlefield.
Common team roles include: SWIFT FIGHTER, MAGE, JUGGERNAUT
WIND ABILITIES: Generally geared toward offense. Increased speed, higher agility, wind augmented slashes, twisters, and other wind storms.
CLOUD ABILITIES: Generally geared toward support. Fog cover, rain changing terrain, levitation, gaseous form.
STORM MANIPULATION: You may choose one type of storm to command, which will change your wind abilities.
Blizzard: Wind becomes chilling and icy. Your presence is difficult to bear, and wears opponents out. Icy gales can be used to catch foes and prevent their escape.
Drought:Your Wind becomes hot and dry. Your presence is difficult to bear, and wears opponents out. Blasts of heat damage multiple enemies at once.
Hurricane: Your wind becomes vastly more powerful and violent, as well as increasing your speed and agility even further.
Lightning: You may cast bolts of lightning. These bolts have high range, and can be chained along foes. |